Early Development Build

This is an early prototype of a solo survival/crafting game built in Unity. Actively in development — expect rough edges, but also steady progress!

What's Currently in the Game

A Vast, Procedural World

The world is procedurally generated and virtually infinite, divided into distinct biomes — each with its own resources to gather and environment to explore. The world loads and unloads dynamically as you roam, keeping performance smooth with no loading screens or arbitrary boundaries. Only 2 biomes for now and 4 types of Resource Nodes. (Use Space to interact with nodes)

Inventory & Hotbar

Collect and manage resources as you explore. Items stack, slots can be swapped, and a hotbar keeps your most-used items at hand (keyboard 1–9 or scroll wheel).

⚠️ UI is currently very basic — it's functional, but visual polish is coming later. (Press E to open)

Crafting

Craft new items from gathered resources. All available recipes are listed in inventory.

Coming Soon

  • Crafting tables & buildings — placeable structures with storage, resource production, and room for future inhabitants
  • NPCs — villagers who move in and work in your settlement
  • Save system — world and player persistence across sessions
  • Deeper crafting trees and new resource types
  • Rivers & lakes — seed-driven water generation woven into the world's biomes

Feedback

Bug reports, suggestions, or just a kind word — all welcome in the comments below!

Updated 13 days ago
StatusPrototype
PlatformsHTML5
AuthorGortor
GenreStrategy
Made withUnity
TagsCity Builder
ContentNo generative AI was used

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